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    <title>Kenneth A. Huff</title>
    <link>http://www.kennethahuff.com/blog</link>
    <description>News, thoughts and brain kibble from Kenneth A. Huff</description>
    <pubDate>Mon, 21 Mar 2016 12:49:52 GMT</pubDate>
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      <title>2010.1, a new time-based work</title>
      <link>http://www.kennethahuff.com/blog/2010/06/2010-1</link>
      <pubDate>Sat, 26 Jun 2010 16:32:34 GMT</pubDate>
      <category><![CDATA[Technical]]></category>
      <category><![CDATA[Artwork]]></category>
      <guid>http://www.kennethahuff.com/blog/2010/06/2010-1</guid>
      <description>2010.1, a new time-based work</description>
      <content:encoded><![CDATA[<p>I just finished the final rendering of the time-based work that I mentioned at the end of a <a href="http://www.kennethahuff.com/blog/2010/06/salina/">previous post.</a> I completed much of the work on this piece while in Salina.</p>
<iframe src="http://player.vimeo.com/video/12858824" width="680" height="383" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>

<p><em><a href="http://vimeo.com/12858824">2010.1</a></em> from <a href="http://vimeo.com/user2544184">Kenneth A. Huff</a> on <a href="http://vimeo.com">Vimeo</a>. If you can, watch it full-screen, HD on and Scaling off.</p>
<p>The piece is a single-channel, 1920x1080, 24 fps, 25 minutes. Shown above is a 2-minute excerpt.</p>
<p>Here are some stills from the piece. Click on each for a full image.</p>
<p><a href="/blog/images/2010/06/KennethAHuff-2010.1-Still1.jpg"><img src="/blog/images/2010/06/KennethAHuff-2010.1-Still1-680x382.jpg" alt="Still from 2010.1; Kenneth A. Huff; 2010." title="Still from 2010.1; Kenneth A. Huff; 2010." width="680" height="382"/></a></p>
<p><a href="/blog/images/2010/06/KennethAHuff-2010.1-Still2.jpg"><img src="/blog/images/2010/06/KennethAHuff-2010.1-Still2-680x382.jpg" alt="Still from 2010.1; Kenneth A. Huff; 2010." title="Still from 2010.1; Kenneth A. Huff; 2010." width="680" height="382" /></a></p>
<p><a href="/blog/images/2010/06/KennethAHuff-2010.1-Still3.jpg"><img src="/blog/images/2010/06/KennethAHuff-2010.1-Still3-680x382.jpg" alt="Still from 2010.1; Kenneth A. Huff; 2010." title="Still from 2010.1; Kenneth A. Huff; 2010." width="680" height="382" /></a></p>
<p><a href="/blog/images/2010/06/KennethAHuff-2010.1-Still4.jpg"><img src="/blog/images/2010/06/KennethAHuff-2010.1-Still4-680x382.jpg" alt="Still from 2010.1; Kenneth A. Huff; 2010." title="Still from 2010.1; Kenneth A. Huff; 2010." width="680" height="382" /></a></p>
<p>Update: On the technical side, I used Side Effects Software&rsquo;s <em>Houdini</em> and Adobe <em>After Effects</em> to create the piece. For the main surface, I used the <em>Houdini Ocean Toolkit</em> by Drew Whitehouse, based on the algorithms of Jerry Tessendorf. A custom shader was applied to the surface and an initial base rendering was created using <em>Houdini&rsquo;s</em> hardware rendering. The base frames were rendered at 1.5 times final size (2880x1620). Those frames then were finished in <em>After Effects.</em> Total render time for 36,000 frames was approximately 250 hours.</p>]]></content:encoded>
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